This will shower acid near the entrance for about 30 seconds. The trap will kill anything that comes into contact with it, or it will just down players. This is the first area the Mystery Box usually spawn at, but not always.
It can be found on the left side of the room. At the back of the room is both a Claymore and Workbench. The Claymores can be purchased for Points. This particular Workbench is used to build the Acidgat Kit.
There are three parts that must be built on this specific table:. The Infirmary can be reached through the Cafeteria or through a door on the second floor of the Cell Block area, right behind the Electric Cherry machine. Each door costs Points. The first area is a mix of small rooms, one being covered in tiles. Enter the Afterlife to find an open door in the tile covered room. This door leads up to the roof, where a volt meter can be charged to gain access to the rooftop.
Further into the Infirmary is another Uzi wall spot. It can be purchased for Points. Near it is another Mystery Box spawn location. Another Hound Emblem can be found in the same room as the Uzi, just left of another Plane Part in a box. To open this box, you will need the Warden's Key. Charge it up and gain access to it for Points. At the other end of this room is the set of stairs up to the roof. Another door is also in this area, but it leads down to the Cafeteria, and must be bought with Points.
The roof is a completely empty area. It forms a circle, so it will be hard to get trapped. This is the area the plane must be built for No One Escapes Alive. Build the plane to fly over to the Bridge. The door from the Cell Block costs Points to open. Right after the perk machine is a wall with three Hound Emblems on it.
After feeding all three hounds, this wall will open up, and the Hell's Retriever will be available inside. Near the weapon is a room with another Mystery Box spawn. This same room also has a door that leads down to the Docks.
This door must be bought for Points. Another door at the end of the first set of rooms can be bought for Points, and leads out to the Showers. The Showers can be accessed in two ways. The first way is through a door for Points from the Citadel Tunnels. The second way is a bit more complex. Follow the arrows to a volt meter and charge it up to open the doors to the Showers. The shower room is a square, medium-sized room. The middle area is completely blocked off, forming a circular path.
At the other end is a locked gate. Use the Warden's Key to open this gate and access the washing machine. Charge the volt meter near the machine while in the afterlife to get the machine running, then interact with it to start a quick cycle. When the cycle is done, interact with it again to get another Plane Part. These tunnels are still technically the Citadel Tunnels.
It's a semi-long spiral path down to the Docks. At the bottom of the area is a box that can only be unlocked with the Warden's Key. Go into the Afterlife at the top of the spiral stairs and make note of the three numbers on the walls on the way down. Zap each volt meter in the formerly locked box to match the numbers on the walls. This will activate the elevator in the middle of the room.
Quickly you are timed head down the tunnels and make a left to the elevator opening to grab another Plane Part. At the bottom of the tunnel is a door worth Points. Open it up to find another Uzi wall spot. Further down are two paths to two doors. One door worth Points leads to the docks, and the other doors worth Points leads to the Generator room. This is a small room with several generators.
It can be accessed through the Citadel Tunnels or the Docks. Both set of doors can be purchased for Points. Inside this room is another MP5 wall spot for Points. On the side of the room is a door that can only be entered while in the Afterlife. First, go through this door and shock a generator to overload it, then shock two more generators in the main room to disable the electric barrier on the door in the Warden's Office, allowing you to use the Key to obtain another Plane part.
The gate from the Tunnels costs Points to open, but the door through the Generator Room costs Points to open. Near the gate is the Jugger-Nog machine. After charging it up, the beverage can be purchased for Points. The points are also refunded to the player, except on the iOS version. In "Five", as well as Ascension, the Mystery Box's location is shown on small television screens above each possible box location. At some locations, some players actually hope to get the Teddy Bear, as the box may move to a more convenient place.
The chances of the Teddy Bear appearing in the box increase depending on how many times the box has been used in its current location. The Teddy Bear will never appear on the first three uses of the box. When the box is in the starting location, however, the Teddy Bear will always appear after eight uses. Instead, the red lights on the side of the Mystery Box will deactivate while opening up, signifying it has relocated to another location.
Call of Duty Wiki Explore. Cold War. Weapons in Explore Wikis Community Central. Register Don't have an account? Deutsch Svenska. Mystery Box. View source. History Talk You know the drill; go to station one and fix the article. This article, or a section of this article, needs to be cleaned up to conform to a higher standard of quality. Please take a look at the Manual of Style in order to refine this article. You may also discuss improvements on the talk page. Mystery Box offering the player a Galil.
A billboard in Kino der Toten showing the box location. A television in Ascension showing the box location. The Mystery Box in Town. The new mystery box design used for Mob of the Dead. A transparent look at the Mob of the Dead mystery box. A lock, the Mob of the Dead equivalent of the Teddy Bear. The Origins Mystery Box design. The mystery box design for Shadows of Evil. The mystery box offering a Monkey Bomb.
An un-activated Mystery Box in Voyage of Despair. The Mystery Box in Blood of the Dead. The Mystery Box in Ancient Evil. The Mystery Box in Alpha Omega. Task Force To acquire a weapon from the Mystery Box, players are required to have at least points and are to to stand close to it and press the "use" button. Once pressed, the Mystery Box will open and the randomization of weapons starts until it chooses a weapon.
If the weapon is not picked up within 10 seconds, the weapon will return into the Mystery Box. When used too often, a teddy bear a lock in Mob of the Dead will appear, forcing the Mystery Box to move places the teddy bear or lock does not appear on Natch Der Untoten, the box can not move at all. In Shi No Numa, its original spawn is located in the room below the spawn room.
In Der Riese , its spawn is in front of the generator.
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