Why do redstone repeaters stay on




















Active Oldest Votes. To resolve this, you can put the clock in a single chunk: Walk to your repeater clock and press F3. In the upper left you'll see your coordinates, with a number in parenthesis next to X and Z. The numbers in parenthesis are the chunk coordinates. Walk the perimeter of your clock. If the numbers in parenthesis change, you've crossed a chunk border. Move the clock over several blocks so the entire circuit is in a single chunk.

Improve this answer. Gigazelle Gigazelle So does this issue only affect redstone clocks? Also, does causing a block update next to the "stuck" repeater resolve the issue? The actual reason this is happening is indeed chunk unloading.

Note: When a repeater changes from off to on, the game actually changes the type of block from 93 to 94 As soon as a player comes near to the clock and loads the chunk, the server will just see the block 94 and won't update it. Redstone Sheep Redstone Sheep 53 3 3 bronze badges. But why wouldn't another redstone signal update it? Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password.

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If not,try placing a repeater at the least glowing position of the wire. Why do Redstone Repeaters stay on? Repeaters that are locked will keep their locked state so long as the repeater that is locking it stays on. Repeaters will turn off if they do not have any inputs. The delay just increases the time for the propagation of a redstone signal which can be anywhere from 1 to 4 redstone ticks. A redstone tick is defined as: A redstone tick describes two game ticks.

If a signal must travel through more than 15 blocks of redstone dust, a redstone repeater can be used to boost the signal back up to full strength. Longer delays can be made with multiple repeaters — for example, a repeater set to 'four' and another to 'one' provides a half-second delay 0.

A repeater set to a delay of two to four redstone ticks increases the length of any shorter on-pulse to match the length of the repeater's delay, and suppress any shorter off-pulse.

For example, a repeater set to a 4-tick delay changes a 1-tick, 2-tick, or 3-tick on-pulse into a 4-tick on-pulse, and does not allow through any off-pulse shorter than 4 ticks. Although a repeater cannot be set to have a delay of zero, instant repeater circuits are possible circuits that repeat a signal with no delay. In Bedrock Edition, the first repeater have a delay of zero but the repeater is still showing 1-tick [ more information needed ].

A redstone repeater acts as a "diode" — it allows redstone signals through in one direction unlike redstone dust or opaque blocks that can transmit redstone signals in any direction. A diode can be used to protect a redstone circuit from redstone signals feeding back into the circuit from its output, or can be used to isolate one part of a circuit from another. The left repeater has been locked in an unpowered output state by the right repeater. A redstone repeater can be "locked" by another powered redstone repeater facing its side.

When locked, the repeater does not change its output whether powered or unpowered , no matter what the input does. When the side repeater turns back off, the repeater returns to its normal behavior.

A repeater can also be locked by a powered redstone comparator facing its side. This offers additional possibilities for locking signals because a comparator's output can be affected from 3 sides as well as by containers. If a repeater is locked again too quickly after unlocking e. In Bedrock Edition , redstone repeaters block use the following data values:.

Issues relating to "Redstone Repeater" are maintained on the bug tracker. Report issues there. Minecraft Wiki. Minecraft Wiki Explore.

Main Page All Pages. Minecraft Minecraft Earth Minecraft Dungeons. Useful pages. Minecraft links. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account? Redstone Repeater. History Talk This article is about the block.



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