There is finally some equipment and spells worth buying in Salamand! If you have gil to spare, the Life and Teleport tomes will be useful but are necessary just yet. Once equipped, visit the house in the northeast corner of Salamand and speak with Josef about Mythril. To reach Semitt Falls, leave town and head straight west, then south once you reach a lake. Use your Canoe to follow the nearby river to the east to reach Semitt Falls.
Our first dungeon! The goal is to reach the treasure chest containing Mythril located in Semitt Falls B5.
Enemy formations, like the one pictured here, require that you defeat the enemies closest to your party before you can target those further away.
At least with melee attacks. If you are using magic, you can target whomever you please. You can usually defeat any number of Green Slimes with a single, multi-targeted spell. Be wary of the company you keep, for they are a reflection of who you are. Yeah, I just called you a Goblin. The vast majority of doors in Final Fantasy II dungeons lead to an empty room with a forced enemy encounter.
To save my sanity, I have not mapped these rooms. If there is something exciting behind a door, I will mark in clearly on the dungeon maps.
Be sure to keep some MP in reserve! On floor B4 there is a chest guarded by a Land Turtle. The Land Turtle is no joke, capable of dealing damage in the HP range. If someone should take a hard hit, Minwu has Life and Cure magic to get them back on their feet. Watch headings for an "edit" link when available. Append content without editing the whole page source.
If you want to discuss contents of this page - this is the easiest way to do it. Change the name also URL address, possibly the category of the page. Notify administrators if there is objectionable content in this page. He is a resident of the country of Fynn and he was found and adopted at a young age by Leonhart's parents. Frioniel thinks of Leonhart and Maria as his true siblings.
However, his foster parents are killed in a battle, and he seeks fierce vengence. Leonhart is Maria's older brother and Frioniel's foster brother.
After his parents are murdered during an invansion he flees the town. After an attack with a dark knight, Leonhart dissapears and becomes very strong with the sword. Maria is Leonhart's younger sister. She joins the huge fight against the empire, all the while thinking about finding Leonhart. She exels in casting strong magic and fighting with ranged weapons from far away.
Follow the path west until you are able to travel north. After heading north, you'll reach the bottom of another mountain range which you must follow east, along a path, until you reach the body of water above the falls. From here, it's a short canoe trip to the right to reach the cave entrance. Be aware that as you travel through the cave, you will encounter quite a few enemies that you have never seen outside, and a few of them are tougher than most enemies that you have faced so far.
Green Slimes are especially notable because they are highly resistant to physical attacks and require magic to defeat them reliably. The cave descends several floors, but it isn't extraordinarily complex, so you shouldn't have trouble navigating it. One feature of dungeons that you will first encounter here are the doors to empty rooms.
These doors deposit you in the middle of rooms with extremely high encounter rates, making it difficult to escape without being thrown into a battle or two to get out. As soon as you realize you are in such a room, turn around immediately and head for the door.
You'll find the slaves held on the third floor behind the left of three such doors. Inside, you'll find Paul, the master thief, standing next to Nelly, Josef's daughter. Borghen has been holding her captive to thwart Josef. Paul tried to be the first to bring Mythril to Hilda, but got caught instead. Paul escorts all of the slaves out of the mine, leaving you to explore the rest of it for yourselves. Upon reaching the fifth floor, you'll see a long bridge to the left, and two doors above.
The left door contains the boss of the cave who happens to be guarding a shipment of Mythril. The boss is a Sergeant who happens to be wearing some incredibly tough armor, rendering physical attacks virtually useless against him. You'll want to lean of offensive magic like Fire, Blizzard, or Thunder, to defeat him. If for some reason you never bought any such magic, there happens to be a Fire Tome in a treasure chest on the fourth floor. He has a pretty good attack as well, but it's nothing you shouldn't be able to overcome with Cure magic.
Defeat the Sergeant to gain access to the chest behind him, and the Mythril contents inside. Before you leave the cave, you should explore the region beyond the long bridge.
Near the top of the floor you'll find a lone treasure chest. In this chest is your free copy of the Teleport Tome, but the chest is rigged with a monster trap, forcing you into battle with a Land Turtle upon opening it.
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